setLightColor: Difference between revisions
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on Dec 1, 2006 - 16:42 | <dd class="notedate">Posted on Dec 1, 2006 - 16:42 | ||
<dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note"> | <dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note"> | ||
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | ||
<br>for example: | <br>for example: | ||
<code>_light = "#lightpoint" [[createVehicleLocal]] pos; | <code>_light = "#lightpoint" [[createVehicleLocal]] pos; | ||
Line 44: | Line 39: | ||
_light [[lightAttachObject]] [_object, [0,0,0]]; | _light [[lightAttachObject]] [_object, [0,0,0]]; | ||
</code> | </code> | ||
<dd class="notedate">Posted on Aug 17, 2007 - 07:15 | |||
<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''<dd class="note"><br> | |||
To clarify:<br> | |||
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br> | |||
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br> | |||
<dd class="notedate">Posted on Mar 24, 2014 - 23:58 | <dd class="notedate">Posted on Mar 24, 2014 - 23:58 | ||
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example: | <dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example: |
Revision as of 01:38, 25 March 2014
Description
- Description:
- Set diffuse color of light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightColor [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- setLightAmbientsetLightBrightnesslightAttachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Aug 17, 2007 - 07:15
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Mar 24, 2014 - 23:58
- ffur2007slx2_5
- In ArmA3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example:
_light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters