setLightColor: Difference between revisions
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[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br> | [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br> | ||
<dd class="notedate">Posted on Mar 24, 2014 - 23:58 | <dd class="notedate">Posted on Mar 24, 2014 - 23:58 | ||
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example: | <dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">1. In ArmA3 ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example: | ||
<code> | <code> | ||
_light [[setLightUseFlare]] true; | _light [[setLightUseFlare]] true; | ||
Line 51: | Line 51: | ||
_light [[setLightFlareMaxDistance]] 60; | _light [[setLightFlareMaxDistance]] 60; | ||
_light [[setLightColor]] [1, 1, 1]; | _light [[setLightColor]] [1, 1, 1]; | ||
</code> | </code><br> | ||
2. When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 02:56, 25 March 2014
Description
- Description:
- Set diffuse color of light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightColor [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- setLightAmbientsetLightBrightnesslightAttachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Aug 17, 2007 - 07:15
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Mar 24, 2014 - 23:58
- ffur2007slx2_5
- 1. In ArmA3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example:
_light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
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