setLightBrightness: Difference between revisions

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| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also
| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also


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Revision as of 03:13, 25 March 2014

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Set brightness of light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightBrightness brightness
Parameters:
light: Object
brightness: Number
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Mar 24, 2014 - 23:27
ffur2007slx2_5
In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity on the same light source, vice versa. And both of them currently play the same role on brightness, for example: _light setLightBrightness 1;// same as _light setLightIntensity 3000;

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