orderGetIn: Difference between revisions
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 8 May, 2014 - 18:59 | ||
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note"> | <dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]''' | ||
<dd class="note"> | |||
(ArmA3 ver 1.18), here's a quick reference to unit's embarkation and disembarkation. | |||
{| class="wikitable sortable" | |||
! Command | |||
! Remote Control | |||
! Behavior | |||
! Role Unassigning | |||
|- | |||
| [[orderGetIn]] | |||
| false | |||
| [[orderGetIn]] won't take effect on [[player]] controlled AI units, and which needs to be used together with assaignAs command family. Generally speaking, [[orderGetIn]] is a Role Excuator. | |||
| When [[orderGetIn]] was disabled it won't automatically unassign unit's vehicle role but will force the unit get out of the vehicle and stop him re-entering until it was enabled again. [[orderGetIn]] [[false]] won't stop a unit when he is embarking a vehicle in the half way but [[unassignVehicle]] will do. [[orderGetIn]] [[false]] will wait to fire until the unit enter a vehicle. | |||
|- | |||
| [[allowGetIn]] | |||
| false | |||
| [[allowGetIn]] won't take effect on [[player]] controlled AI units. Different from [[orderGetIn]], this command is a Role Holder, it can control the unit's movement in the half way set by [[orderGetIn]] but not by [[setWaypointType]], unit will be forced to get out from a vehicle by [[allowGetIn]] [[false]] and won't automatically re-enter the vehicle until [[allowGetIn]] [[true]] | |||
| [[allowGetIn]] won't do anything with unit's vehicle role | |||
|- | |||
| [[doGetOut]] | |||
| true | |||
| Works on player controlled ai silently, unit will automatically get back to the vehicle after disembarkation. (Unit won't get out until vehicle is stopped or landed) | |||
| false | |||
|- | |||
| [[commandGetOut]] | |||
| true | |||
| Same as [[doGetOut]] with radio message. (Unit won't get out until vehicle is stopped or landed) | |||
| false | |||
|- | |||
| [[leaveVehicle]] | |||
| false | |||
| [[leaveVehicle]] can't force a player controlled AI disembark | |||
| true | |||
|- | |||
| action ["GetOut",_veh] | |||
| true | |||
| Eject immediately without parachute | |||
| false | |||
|- | |||
| action ["Eject",_veh] | |||
| true | |||
| Eject immediately with parachute if needed | |||
| false | |||
|- | |||
| [[setWaypointType]] "GETIN" | |||
| false | |||
| Waypoint won't be affected by [[orderGetIn]] [[false]] or [[allowGetIn]] [[false]] until the unit is on the vehicle. | |||
| N/A | |||
|} | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 11:57, 8 May 2014
Description
- Description:
- Force all units in the array to get in or out of their assigned vehicles. Units must be assigned to a vehicle before this command will do anything.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on 8 May, 2014 - 18:59
- ffur2007slx2_5
-
(ArmA3 ver 1.18), here's a quick reference to unit's embarkation and disembarkation.
Command Remote Control Behavior Role Unassigning orderGetIn false orderGetIn won't take effect on player controlled AI units, and which needs to be used together with assaignAs command family. Generally speaking, orderGetIn is a Role Excuator. When orderGetIn was disabled it won't automatically unassign unit's vehicle role but will force the unit get out of the vehicle and stop him re-entering until it was enabled again. orderGetIn false won't stop a unit when he is embarking a vehicle in the half way but unassignVehicle will do. orderGetIn false will wait to fire until the unit enter a vehicle. allowGetIn false allowGetIn won't take effect on player controlled AI units. Different from orderGetIn, this command is a Role Holder, it can control the unit's movement in the half way set by orderGetIn but not by setWaypointType, unit will be forced to get out from a vehicle by allowGetIn false and won't automatically re-enter the vehicle until allowGetIn true allowGetIn won't do anything with unit's vehicle role doGetOut true Works on player controlled ai silently, unit will automatically get back to the vehicle after disembarkation. (Unit won't get out until vehicle is stopped or landed) false commandGetOut true Same as doGetOut with radio message. (Unit won't get out until vehicle is stopped or landed) false leaveVehicle false leaveVehicle can't force a player controlled AI disembark true action ["GetOut",_veh] true Eject immediately without parachute false action ["Eject",_veh] true Eject immediately with parachute if needed false setWaypointType "GETIN" false Waypoint won't be affected by orderGetIn false or allowGetIn false until the unit is on the vehicle. N/A
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters