triggerAttachVehicle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(locality added)
m (see also)
Line 30: Line 30:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[triggerAttachedVehicle]], [[triggerAttachObject]] |= See also
| [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[attachedObject]], [[triggerAttachedVehicle]], [[triggerAttachObject]] |= See also


}}
}}

Revision as of 07:13, 3 August 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to "VEHICLE".
Groups:
Uncategorised

Syntax

Syntax:
triggerName triggerAttachVehicle [] or [vehicle]
Parameters:
triggerName: Object
[] or [vehicle]: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player];
Example 2:
trigger triggerAttachVehicle [];

Additional Information

See also:
attachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjectattachedObjecttriggerAttachedVehicletriggerAttachObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section