assignedVehicleRole: Difference between revisions
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on November 15, 2014 - 23:31 (UTC)</dd> | |||
<dt class="note">[[User:Tajin|Tajin]]</dt> | |||
<dd class="note"> | |||
In multiplayer (tested in v1.34), this only works reliably on the server.<br> | |||
<br> | |||
'''Behaviour is as follows:'''<br> | |||
On a client, the command will return empty arrays for every unit that is not local.<br> | |||
On the server, the command correctly returns the position, regardless of the units locality.<br> | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 00:31, 16 November 2014
Description
- Description:
- Return the role a unit is assigned to within its assigned vehicle.
The array which is returned contains:
- [] - Not assigned to any vehicle
- ["Driver"] - Assigned as driver
- ["Cargo"] (or ["Cargo", [turret path]] since Arma 3 1.31.127272) - Assigned as cargo
- ["Turret", [turret path]] - Assigned to a turret
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_RoleArray = assignedVehicleRole player;
- Example 2:
- Get weapons available to player at player occupied turret:
_weaponsTurret = vehicle player weaponsTurret (assignedVehicleRole player select 1);
Additional Information
- See also:
- addVehicleassignedVehicleunassignVehicleweaponsTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerassignAsTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 31, 2013
- Killzone_Kid
- When unit with unassigned vehicle role enters a vehicle, it gets assigned vehicle role automatically. The unit then will hold on to its assigned role after exiting the vehicle.
Bottom Section
- Posted on November 15, 2014 - 23:31 (UTC)
- Tajin
-
In multiplayer (tested in v1.34), this only works reliably on the server.
Behaviour is as follows:
On a client, the command will return empty arrays for every unit that is not local.
On the server, the command correctly returns the position, regardless of the units locality.
Categories:
- Scripting Commands
- Introduced with Arma version 1.05
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters