setVehicleAmmoDef: Difference between revisions
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Killzone Kid (talk | contribs) (locality, description note, see also) |
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<dl class="command_description"> | |||
<dd class="notedate">Posted on December 20, 2014 - 21:49 (UTC)</dd> | |||
<dt class="note">[[User:Actium|Actium]]</dt> | |||
<dd class="note"> | |||
For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus ''setVehicleAmmoDef 1'' will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines. | |||
Use [[setVehicleAmmo]] to operate in relation to a vehicle's current magazine loadout. | |||
--[[User:Actium|Actium]] ([[User talk:Actium|talk]]) 22:49, 20 December 2014 (CET) | |||
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Revision as of 22:49, 20 December 2014
Description
- Description:
- Sets how much ammunition (compared to the current configuration of magazines, but fully loaded) the vehicle has. Note that the ammo will beaddet only to local turrets. To check the locality of turret use turretLocal.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setVehicleAmmoDef value
- Parameters:
- unit: Object - Unit or vehicle.
- value: Number - From 0 (no ammo) to 1 (fully loaded).
- Return Value:
- Nothing
Examples
- Example 1:
player setVehicleAmmoDef 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 20, 2014 - 21:49 (UTC)
- Actium
- For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus setVehicleAmmoDef 1 will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines. Use setVehicleAmmo to operate in relation to a vehicle's current magazine loadout. --Actium (talk) 22:49, 20 December 2014 (CET)