objectFromNetId: Difference between revisions

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[[if]] ([[isMultiplayer]]) [[exitWith]] {[[objectFromNetId]] _this};
[[if]] ([[isMultiplayer]]) [[exitWith]] {[[objectFromNetId]] _this};
[[if]] ([[typeName]] _this <nowiki>!=</nowiki> "STRING" <nowiki>||</nowiki> [[isNil]] "KK_globIDs") [[exitWith]] {[[objNull]]};
[[if]] ([[typeName]] _this <nowiki>!=</nowiki> "STRING" <nowiki>||</nowiki> [[isNil]] "KK_globIDs") [[exitWith]] {[[objNull]]};
private "_i";
[[private]] "_i";
_i <nowiki>=</nowiki> KK_globIDs [[find]] _this;
_i <nowiki>=</nowiki> KK_globIDs [[find]] _this;
[[if]] (_i < 0) [[exitWith]] {[[objNull]]};
[[if]] (_i < 0) [[exitWith]] {[[objNull]]};

Revision as of 12:42, 2 April 2015

Hover & click on the images for description

Description

Description:
Get object with given unique ID.
Groups:
Uncategorised

Syntax

Syntax:
objectFromNetId id
Parameters:
id: String
Return Value:
Object

Examples

Example 1:
objectFromNetId "2:3"

Additional Information

See also:
netId

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 2, 2015 - 10:54 (UTC)
Killzone Kid
objectFromNetId in SP is objNull. Here is the function that will give you universal objectFromNetId that works both in SP and MP (needs KK_fnc_netId from this page netId) KK_fnc_objectFromNetId = { if (isMultiplayer) exitWith {objectFromNetId _this}; if (typeName _this != "STRING" || isNil "KK_globIDs") exitWith {objNull}; private "_i"; _i = KK_globIDs find _this; if (_i < 0) exitWith {objNull}; KK_globIDs select (_i + 1) }; //example hint str ("0:1" call KK_fnc_objectFromNetId);