BIS fnc garage: Difference between revisions
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|< | | Splendid Virtual Arsenal Garage<br><br> | ||
'''Modes''': | |||
*"Open" - Open the Arsenal | |||
**0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false)|= Description | |||
____________________________________________________________________________________________ | |||
| [mode,params] [[call]] [[BIS_fnc_garage]] |= Syntax | |||
|p1= [mode,params]: [[Array]] |= Parameter 1 | |||
|p2= mode: [[String]] |= Parameter 2 | |||
| | |p3= params: [[Any]] |= Parameter 3 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 07:16, 31 May 2015
Description
- Description:
- Splendid Virtual Arsenal Garage
Modes:- "Open" - Open the Arsenal
- 0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false)
- "Open" - Open the Arsenal
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [mode,params] call BIS_fnc_garage
- Parameters:
- [mode,params]: Array
- mode: String
- params: Any
- Return Value:
- Nothing
Examples
- Example 1:
["Open",true] call BIS_fnc_garage;
- Example 2:
this addAction ["<t color='#1C56D3'>Garage</t>",{ _pos = [ player, 30, getDir player ] call BIS_fnc_relPos; BIS_fnc_garage_center = createVehicle [ "Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE" ]; ["Open",true] call BIS_fnc_garage; }];
Additional Information
- See also:
- Arsenal
Notes
-
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