loadMagazine: Difference between revisions
Jump to navigation
Jump to search
m (see also) |
Killzone Kid (talk | contribs) (see also) |
||
Line 29: | Line 29: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[weaponState]], [[setWeaponReloadingTime]], [[ | | [[reload]], [[weaponState]], [[setWeaponReloadingTime]], [[weapons]], [[magazines]], [[ArmA_2:_Actions#SwitchMagazine|SwitchMagazine]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 13:45, 28 June 2015
Description
- Description:
- Initiates the loading action on given weapon of the turret. So the new magazine is not available instantly, yet according to the reloadTime. The turret has to be manned. One can also change the magazine if its respective weapon is not selected.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle loadMagazine [turretPath, weaponName, magazineName]
- Parameters:
- vehicle: Object
- turretPath: Array
- weaponName: String
- magazineName: String
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player loadMagazine [[0],"m256","20Rnd_120mmHE_M1A2"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note