setHitPointDamage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
(syntax)
Line 21: Line 21:


|p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1
|p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1
|p2= hitPointName: [[String]] - name of the Hit Point class |= Parameter 2
|p2= [hitPointName, damage]: [[Array]] |= Parameter 2
|p3= damage: [[String]] - level of damage |= Parameter 3
|p3= hitPointName: [[String]] - name of the Hit Point class |= Parameter 5
|p4= damage: [[Number]] - level of damage |= Parameter 4


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code>(vehicle player) [[setHitPointDamage]] ["hitEngine2", 1.0];</code> |=
|x1= <code>[[vehicle]] [[player]] [[setHitPointDamage]] ["hitEngine2", 1.0];</code> |=


|x2= <code>[[player]] [[setHitPointDamage]] ["hitHead", 0.5];
|x2= <code>[[player]] [[setHitPointDamage]] ["hitHead", 0.5];

Revision as of 16:00, 11 August 2015


Hover & click on the images for description

Description

Description:
Set the current level of damage for a specific Hit Point (specified by its config class).
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitPointDamage [hitPointName, damage]
Parameters:
vehicle : Object - vehicle to be damaged
[hitPointName, damage]: Array
hitPointName: String - name of the Hit Point class
damage: Number - level of damage
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];

Additional Information

See also:
getHitPointDamagesetHitgetHitsetDamagedamageCommon TKOH Hit Points

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 30, 2012 - 13:54
Master85
This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).

Bottom Section