setHitPointDamage: Difference between revisions
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|p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1 | |p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1 | ||
|p2= hitPointName: [[String]] - name of the Hit Point class |= Parameter | |p2= [hitPointName, damage]: [[Array]] |= Parameter 2 | ||
| | |p3= hitPointName: [[String]] - name of the Hit Point class |= Parameter 5 | ||
|p4= damage: [[Number]] - level of damage |= Parameter 4 | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> | |x1= <code>[[vehicle]] [[player]] [[setHitPointDamage]] ["hitEngine2", 1.0];</code> |= | ||
|x2= <code>[[player]] [[setHitPointDamage]] ["hitHead", 0.5]; | |x2= <code>[[player]] [[setHitPointDamage]] ["hitHead", 0.5]; |
Revision as of 16:00, 11 August 2015
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class).
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage]
- Parameters:
- vehicle : Object - vehicle to be damaged
- [hitPointName, damage]: Array
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
- Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands Take On Helicopters
- Take On Helicopters: New Scripting Commands List
- Arma 3: New Scripting Commands List
- Scripting Commands Arma 3