getAssignedCuratorUnit: Difference between revisions
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m (Removed: Misleading comment. Synchronization does NOT define player assigned to to Zeus module, it's set by "Owner" attribute. It's because synchronization is not JIP friendly.) |
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This command will return [[objNull]] if used immediately after the curator unit is assigned to the logic in question (this includes at mission time 0). To avoid problems use the following beforehand: <code>[[waitUntil]] {![[isNull]] ([[getAssignedCuratorUnit]] logic)};</code> | This command will return [[objNull]] if used immediately after the curator unit is assigned to the logic in question (this includes at mission time 0). To avoid problems use the following beforehand: <code>[[waitUntil]] {![[isNull]] ([[getAssignedCuratorUnit]] logic)};</code> | ||
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Revision as of 08:49, 9 November 2015
Description
- Description:
- Returns unit assigned to curator logic.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getAssignedCuratorUnit curatorObj
- Parameters:
- curatorObj: Object - Curator module.
- Return Value:
- Object
Examples
- Example 1:
_curatorUnit = getAssignedCuratorUnit (allCurators select 0); _curatorUnit joinAs [createGroup civilian, 0];
Additional Information
- See also:
- getAssignedCuratorLogic
Notes
-
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Notes
Bottom Section
- Posted on August 17, 2014 - 17:06 (UTC)
- SilentSpike
-
This command will return objNull if used immediately after the curator unit is assigned to the logic in question (this includes at mission time 0). To avoid problems use the following beforehand:
waitUntil {!isNull (getAssignedCuratorUnit logic)};