BIS fnc sideIsEnemy: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with " {{Function|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.56|= Game version _______________...") |
Killzone Kid (talk | contribs) (see also) |
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| [[getFriend]], [[BIS_fnc_sideIsFriendly]] |= See also | | [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |= See also | ||
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[[Category:Function Group: Sides|{{uc: | [[Category:Function Group: Sides|{{uc:sideIsEnemy}}]] | ||
[[Category:Functions|{{uc: | [[Category:Functions|{{uc:sideIsEnemy}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc: | [[Category:{{Name|arma3}}: Functions|{{uc:sideIsEnemy}}]] |
Revision as of 17:29, 26 March 2016
Description
- Description:
- Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy;
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is enemy to side A.
Examples
- Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.
Additional Information
Notes
-
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