BIS fnc sideIsEnemy: Difference between revisions

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| [[getFriend]], [[BIS_fnc_sideIsFriendly]] |= See also
| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |= See also


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[[Category:Function Group: Sides|{{uc:areFriendly}}]]
[[Category:Function Group: Sides|{{uc:sideIsEnemy}}]]
[[Category:Functions|{{uc:areFriendly}}]]
[[Category:Functions|{{uc:sideIsEnemy}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:areFriendly}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sideIsEnemy}}]]

Revision as of 17:29, 26 March 2016


Hover & click on the images for description

Description

Description:
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsEnemy;
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is enemy to side A.

Examples

Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsFriendlySide relations

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section