hideObjectGlobal: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (hideobjectglobal works in sp) |
m (improved parameter description) |
||
Line 23: | Line 23: | ||
|s2= object '''hideObjectGlobal''' hidden |= | |s2= object '''hideObjectGlobal''' hidden |= | ||
|p21= object: [[Object]] | |p21= object: [[Object]]|= | ||
|p22= hidden: [[Boolean]] hidden | |p22= hidden: [[Boolean]] [[true]]->hidden; [[false]]->visible|= | ||
|r2= [[Nothing]]|= | |r2= [[Nothing]]|= |
Revision as of 21:08, 21 May 2016
Description
- Description:
- MP command. Hides object on all connected clients as well as JIP. Call on the server only. Can be used on all objects with class names, i.e. (typeOf object != "").
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- object hideObjectGlobal hidden
- Parameters:
- object: Object
- hidden: Boolean true->hidden; false->visible
- Return Value:
- Nothing
Examples
- Example 1:
hideObjectGlobal nearestBuilding [2500,2500,0];
- Example 2:
objectname hideObjectGlobal true;
Additional Information
- See also:
- hideObjectisObjectHiddendeleteCollection
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on June 27, 2015 - 18:14 (UTC)
- DreadedEntity
- hideObject and hideObjectGlobal disable object collision in addition to rendering. A3 1.45.131175 (tested by hiding buildings and running through, driving through, flying through, and shooting through where the building used to be)