ctrlSetAngle: Difference between revisions

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|eff=  |= Multiplayer Effects
|eff=  |= Multiplayer Effects
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| Sets the rotation of an <tt>RscPicture</tt> control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. |= Description
| Sets the rotation of an <tt>RscPicture</tt> control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require [[ctrlCommit]]. |= Description
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| control [[ctrlSetAngle]] [angle, centerX, centerY] |= Syntax
| control [[ctrlSetAngle]] [angle, centerX, centerY] |= Syntax

Revision as of 22:57, 29 August 2016

Hover & click on the images for description

Description

Description:
Sets the rotation of an RscPicture control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require ctrlCommit.
Groups:
Uncategorised

Syntax

Syntax:
control ctrlSetAngle [angle, centerX, centerY]
Parameters:
control: Control
[angle, centerX, centerY]: Array
angle: Number - Rotation angle (clockwise)
centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetAngle [25, 0.5, 0.5];
Example 2:
with uiNamespace do { ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1]; ctrl ctrlSetPosition [0,0,1,1]; ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa"; ctrl ctrlCommit 0; angle = 0; onEachFrame { with uiNamespace do { if (angle > 359) then {angle = 0}; ctrl ctrlSetAngle [angle, 0.5, 0.5]; angle = angle + 1; }; }; };

Additional Information

See also:
ctrlAngle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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