create3DENEntity: Difference between revisions
Jump to navigation
Jump to search
(change mode "System" (does nothing) to "Logic" (works + consistent with other 3DEN commands)) |
m (format) |
||
Line 37: | Line 37: | ||
|x1= <code>dude1 = create3DENEntity ["Object","B_Soldier_F",[[screenToWorld]] [0.5,0.5]];</code>|= EXAMPLE1 | |x1= <code>dude1 = [[create3DENEntity]] ["Object","B_Soldier_F",[[screenToWorld]] [0.5,0.5]];</code>|= EXAMPLE1 | ||
|x2= <code>dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",[[screenToWorld]] [0.5,0.5]];</code>|= EXAMPLE2 | |x2= <code>dude2 = ([[group]] dude1) [[create3DENEntity]] ["Object","B_Soldier_AR_F",[[screenToWorld]] [0.5,0.5]];</code>|= EXAMPLE2 | ||
|x3= <code>myMarker = create3DENEntity ["Marker","mil_warning",[[position]] [[player]]];</code>|= EXAMPLE3 | |x3= <code>myMarker = [[create3DENEntity]] ["Marker","mil_warning",[[position]] [[player]]];</code>|= EXAMPLE3 | ||
|x4= <code>mytrigger = create3DENEntity ["Trigger","EmptyDetectorArea10x10",[[position]] [[player]]];</code>|= EXAMPLE4 | |x4= <code>mytrigger = [[create3DENEntity]] ["Trigger","EmptyDetectorArea10x10",[[position]] [[player]]];</code>|= EXAMPLE4 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:05, 18 September 2016
Description
- Description:
- Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition.
This is the only way how to add new editable entities to Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity won't be editable. - Groups:
- Uncategorised
Syntax
- Syntax:
- create3DENEntity [mode, class, position, (isEmpty)]
- Parameters:
- mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
- class: String - entity class, defined in one of the following classes:
- CfgVehicles - objects and logic entities
- CfgNonAIVehicles - triggers
- CfgWaypoint - waypoints
- CfgMarkers - markers
- position: Array in format Position
- isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
- Return Value:
- Eden Entity
Alternative Syntax
- Syntax:
- group create3DENEntity [mode, class, position, (isEmpty)]
- Parameters:
- group: Group - group in which an AI character or waypoint is created.
- mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
- class: String - entity class
- position: Array in format Position
- isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
- Return Value:
- Eden Entity
Examples
- Example 1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
- Example 2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
- Example 3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];
- Example 4:
mytrigger = create3DENEntity ["Trigger","EmptyDetectorArea10x10",position player];
Additional Information
- See also:
- create3DENComposition delete3DENEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 29, 2016 - 23:01 (UTC)
- Revo
- The classnames for triggers can be found in the config class CfgNonAIVehicles
- Posted on June 14, 2016 - 18:45 (UTC)
- Gippo
- Mode can also be "Logic". Not sure if it's a replacement for "System" or a it's a completely separate mode.