terrainIntersectASL: Difference between revisions

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| Checks for intersection of terrain between two ASL positions. Returns [[true]] if intersects with terrain. For AGL variant, see [[terrainIntersect]].|= Description
| Checks for intersection of terrain between two ASL positions. Returns [[true]] if intersects with terrain. For AGL variant, see [[terrainIntersect]]|= Description
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| '''terrainIntersectASL''' [pos1, pos2] |= Syntax
| '''terrainIntersectASL''' [pos1, pos2] |= Syntax


|p1= pos1: [[Array]] - start position in format [[PositionASL]]|= Parameter 1
|p1= [pos1, pos2]: [[Array]]|= Parameter 1
|p2= pos2: [[Array]] - end position in format [[PositionASL]]|= Parameter 2
|p2= pos1: [[Array]] - start position in format [[PositionASL]]|= Parameter 2
|p3= pos2: [[Array]] - end position in format [[PositionASL]]|= Parameter 3


| [[Boolean]] |= Return value
| [[Boolean]] |= Return value

Revision as of 10:20, 9 December 2016

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Description

Description:
Checks for intersection of terrain between two ASL positions. Returns true if intersects with terrain. For AGL variant, see terrainIntersect
Groups:
Uncategorised

Syntax

Syntax:
terrainIntersectASL [pos1, pos2]
Parameters:
[pos1, pos2]: Array
pos1: Array - start position in format PositionASL
pos2: Array - end position in format PositionASL
Return Value:
Boolean

Examples

Example 1:
_intersects = terrainIntersectASL [getPosASL player, getPosASL chopper];
Example 2:
_intersects = terrainIntersectASL [eyePos player, eyePos enemy1];

Additional Information

See also:
terrainIntersectAtASLlineIntersectsSurfacesintersectlineIntersectslineIntersectsWithterrainIntersectlineIntersectsObjscheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on may 31, 2012 - 10:40 (CEST)
Lou Montana
Please note the difference :
  • terrainIntersect
  • terrainIntersectASL
  • lineIntersects
  • lineIntersectsWith
  • lineIntersectsObjs
  • intersect
Posted on may 31, 2012 - 10:40 (CEST)
Rocket
This command is CPU intensive on the engine, be careful with its use.

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