call: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (see also) |
(Fix wrong call STRING example) |
||
Line 26: | Line 26: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>call | |x1= <code>call "x <nowiki>=</nowiki> 3"</code> |= Example 1 | ||
|x2= ''[[:Category:Operation Flashpoint|Operation Flashpoint]] syntax:'' | |x2= ''[[:Category:Operation Flashpoint|Operation Flashpoint]] syntax:'' |
Revision as of 00:36, 13 February 2017
Description
- Description:
- Executes the function string. The argument(s) (if any) are passed as _this. (argument(s) are passed in an array). To execute a sleep function in the called code, execute it with spawn instead.
- Groups:
- Uncategorised
Syntax
- Syntax:
- argument(s) call body
- Parameters:
- argument(s): Any Value - Optional. Argument that is passed to the function in the "_this" variable.
- body: Code - A function body provided directly 'inline' or the String returned from the commands loadFile or preprocessFile.
- Return Value:
- Anything - The last value given in the function is returned. See the topic Function for more information.
Examples
- Example 1:
call "x = 3"
- Example 2:
- Operation Flashpoint syntax:
_n = 3;
Armed Assault syntax:
call format [{var%1 = 0},_n];_n = 3;
result of both syntaxes is var3 = 0
call compile format ["var%1 = 0",_n]; - Example 3:
- Operation Flashpoint syntax:
_fAdd = loadFile "add.sqf" [1,2] call _fAdd
Armed Assault syntax:_fAdd = compile loadFile "add.sqf" _result = [1,2] call _fAdd
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 5, 2014 - 16:00 (UTC)
- MattAka Horner
-
A called function may only use suspension (sleep, uiSleep, waitUntil) if it originates in a scheduled environment. If the called function originates in a non-scheduled environment it will return a generic error.
// *** non-scheduled origin *** [] spawn { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };
// *** non-scheduled origin *** [] call { // *** non-scheduled scope*** [] call { // *** non-scheduled scope *** sleep 3; // <- NOT OK hintSilent "Hello World!"; }; };
// *** scheduled origin *** [] spawn { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };
// *** scheduled origin *** [] call { // *** scheduled scope*** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };
- Posted on February 17, 2015 - 11:02 (UTC)
- Patriot821
-
If the code is in non-scheduled scope and contains while-do statement, the code runs only 10000 times at the maximum, even if the statement makes infinite loop. (ARMA3 Ver. 1.38.128937)
// *** non-scheduled origin *** [] call { // *** non-scheduled scope*** [] call { // *** non-scheduled scope *** _a=0; while{_a<15000} do{ _a=_a+1; }; hint str(_a);//10000 }; };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Program Flow