BIS fnc setHitPointDamage: Difference between revisions
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|x1= <code>[player, "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code> |= | |x1= <code><nowiki>[</nowiki>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code> |= | ||
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Revision as of 10:45, 2 March 2017
Description
- Description:
- Sets damage to HitPoint with dependency or not (Optional)
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
- Parameters:
- object: Object - Entity to which damage applies
- hitPoint: String - HitPoint to which damage applies
- useDependency (Optional): Boolean
- Return Value:
- Nothing
Examples
- Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;
Additional Information
- See also:
- setHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.67]][[ Category: arma3dev: New Functions | BIS FNC SETHITPOINTDAMAGE]][[ Category: arma3dev: Functions | BIS FNC SETHITPOINTDAMAGE]]