ctrlSetAngle
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Description
- Description:
- Sets the rotation of an ST_PICTURE control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require ctrlCommit. Procedural textures filled controls do not rotate.
- Groups:
- Uncategorised
Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY]
- Parameters:
- control: Control - picture control
- [angle, centerX, centerY]: Array
- angle: Number - Rotation angle (clockwise)
- centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
- centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY, waitCommitted] (Since Arma 3 v1.78.143717)
- Parameters:
- control: Control - picture control
- [angle, centerX, centerY]: Array
- angle: Number - Rotation angle (clockwise)
- centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
- centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
- waitCommited: Boolean - Wait for ctrlCommit input to take effect
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetAngle [25, 0.5, 0.5];
- Example 2:
with uiNamespace do { ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1]; ctrl ctrlSetPosition [0,0,1,1]; ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa"; ctrl ctrlCommit 0; angle = 0; onEachFrame { with uiNamespace do { if (angle > 359) then {angle = 0}; ctrl ctrlSetAngle [angle, 0.5, 0.5]; angle = angle + 1; }; }; };
- Example 3:
_control ctrlSetAngle [25, 0.5, 0.5, true]; _control ctrlCommit 1; // Rotation applies smoothly for 1 second.
Additional Information
- See also:
- ctrlAnglectrlSetAngle VBS
Notes
-
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