getMissionLayerEntities
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Description
- Description:
- Returns all entities within specific Eden Editor layer. To be used when the scenario is running, not in the editor workspace. Useful for disabling / enabling whole parts of the scenario which you add to specific layer while editing.
- Groups:
- Eden EditorMission Information
Syntax
- Syntax:
- getMissionLayerEntities layerName
- Parameters:
- layerName: String - Layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used.
- Return Value:
- Array in format
[objects:Array, markers:Array]
Alternative Syntax
- Syntax:
- getMissionLayerEntities layerID
- Parameters:
- layerID: Number - Layer ID in the editor.
- Return Value:
- Array in format
[objects:Array, markers:Array]
Examples
- Example 1:
_base = getMissionLayerEntities "Base";
- Example 2:
waitUntil {(player distance _someObject) > 800}; { deleteVehicle _x; } forEach ((getMissionLayerEntities "Simple Objects") select 0); // Deletes all objects within that layer after the player is over 800m away from _someObject
- Example 3:
_layer1337Entities = getMissionLayerEntities 1337;
Additional Information
- See also:
- See also needed
Notes
-
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Notes
Bottom Section
- Posted on October 26, 2016 - 15:27 (UTC)
- R3vo
-
After an object was deleted from a layer, getMissionLayerEntities will return <NULL-object> for the deleted object.
Version: 1.65
Build: 139010