Exception handling

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Revision as of 01:59, 30 October 2021 by Lou Montana (talk | contribs) (Some wiki formatting)
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In Armed Assault exception handling is an implemented system of special scripting commands (try, catch and throw), which allows your scripts to create and to react to exceptions.

Standard construction is:

try
{
	// code block that can throw exception
	if (_name == "") then
	{
		throw "no name"
	}
	else
	{
		titleText [[[format]] ["Good morning, Captain %1.", _name], "PLAIN DOWN"]
		~1
		titleText [_name, "PLAIN DOWN"]
	}
}
catch
{
	// code block that processes an exception
	if (_exception == "no name") then
	{
		hint "Name was not entered"
		titleText ["And the name isn't", "PLAIN DOWN"]
	}
};
ArmA scripting commands do not create SQF exceptions by themselves if they encounter an illegal situation, they throw a compilation exception (i.e. the here-described exception handling cannot be usedfor error trapping).

The following would therefore not create a catchable exception:

try
{
a = 1/0; // SQF error happens here already
}
catch
{
hint "illegal operation";
};