parseText

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Revision as of 23:53, 16 February 2021 by Lou Montana (talk | contribs) (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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Description

Description:
Description needed
Groups:
StringsStructured Text

Syntax

Syntax:
Syntax needed
Parameters:
text: String
Return Value:
Return value needed

Examples

Example 1:
private _Stxt = parseText "First line<img image='data\isniper.paa'/><br/>Second line";
Example 2:
hintSilent parseText format["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];
Example 3:
private _clickableLink = parseText "<a href='http://arma3.com'>A3</a>";

Additional Information

See also:
Structured TextcomposeTexttextlocalizectrlSetStructuredText

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 1 September 2016
Dr_Eyeball
To convert a structured text back to a string type, just use: _str = str parseText _structuredText;


Posted on September 1, 2017 - 13:23 (UTC)
AgentRev
If you are parsing user-defined strings like player names, you may want to convert special characters to their XML entities as a precaution beforehand: private _encodeText = { private _specialChars = [38, 60, 62, 34, 39]; // & < > " ' private _convertTo = [[38,97,109,112,59], [38,108,116,59], [38,103,116,59], [38,113,117,111,116,59], [38,97,112,111,115,59]]; // &amp; &lt; &gt; &quot; &apos; private _chars = []; private "_i"; { _i = _specialChars find _x; if (_i isEqualTo -1) then { _chars pushBack _x } else { _chars append (_convertTo select _i) }; } forEach toArray param [0,"",[""]]; toString _chars }; private _encodedName = _name call _encodeText; private _redName = parseText format ["<t color='#ff0000'>%1</t>", _encodedName];