say
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Description
- Description:
- Unit will say given sound. When the Unit is a Person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. The sounds will be queued in order of execution. A unit that has been killed or does not exist will not say anything. The sound will be relative to the object. Compare this with playSound which will always play a sound at the location of the player. If the camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in CfgSounds of the Description.ext.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName say [sound, maxTitlesDistance,speed]
- Parameters:
- unitName: Object
- [sound, maxTitlesDistance,speed]: Array
- sound: String
- maxTitlesDistance: Number
- speed: Number. Optional
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- say stringplaySound
Notes
-
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