From Bohemia Interactive Community
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Description
- Description:
- Returns array of arrays of all vehicle's magazines with extended information about them.
Output format:
[[magazine1],[magazine2],[magazine3]...[magazineN]]
Magazine format:
0: Magazine class name
1: Current ammo count
2: Magazine state (true - loaded, false - not loaded)
3: Magazine type (-1 - n/a, 0 - grenade, 1 - primary mag, 2 - handgun mag, 4 - secondary weapon mag, 65536 - vehicle mag)
4: Magazine location ("Vest", "Uniform", "Backpack", "") or corresponding currentMuzzle
- Groups:
- Uncategorised
Syntax
- Syntax:
- magazinesAmmoFull vehicle
- Parameters:
- vehicle: Object - unit or vehicle.
- Return Value:
- Array
Examples
- Example 1:
_magazinesAmmoFull = magazinesAmmoFull player;
/*
[
["30Rnd_65x39_caseless_mag",30,false,-1,"Uniform"],
["30Rnd_65x39_caseless_mag",30,false,-1,"Vest"],
["16Rnd_9x21_Mag",16,false,-1,"Vest"],
["SmokeShellGreen",1,true,0,"SmokeShellGreenMuzzle"],
["Chemlight_green",1,true,0,"ChemlightGreenMuzzle"],
["HandGrenade",1,true,0,"HandGrenadeMuzzle"],
["30Rnd_65x39_caseless_mag",30,true,1,"arifle_MX_ACO_pointer_F"],
["16Rnd_9x21_Mag",16,true,2,"hgun_P07_F"]
]
*/
- Example 2:
_magazinesAmmoFull = magazinesAmmoFull Mi_48;
/*
[
["250Rnd_30mm_APDS_shells",250,false,-1,""],
["250Rnd_30mm_HE_shells",250,true,65536,"gatling_30mm"],
["8Rnd_LG_scalpel",8,true,65536,"missiles_SCALPEL"],
["38Rnd_80mm_rockets",38,true,65536,"rockets_Skyfire"]
]
*/
Additional Information
- See also:
- magazinesAmmomagazinesDetailmagazinesmagazinesTurret
Notes
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