eyeDirection

From Bohemia Interactive Community
Revision as of 08:02, 24 August 2014 by Ffur2007slx2 5 (talk | contribs) (see also)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Returns the direction object is watching (eyes, or a vehicle primary observer).
Groups:
Uncategorised

Syntax

Syntax:
eyeDirection unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
can = "Land_Can_V3_F" createVehicle position player; onEachFrame { can setPosASL [ (eyePos player select 0) + (eyeDirection player select 0), (eyePos player select 1) + (eyeDirection player select 1), (eyePos player select 2) + (eyeDirection player select 2) ] }

Additional Information

See also:
positionCameraToWorldweaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on May 26, 2014 - 19:10 (UTC)
Killzone Kid
This command should have really been named headDirection instead of eyeDirection as one could mistakenly think that eyes direction of your avatar correspond to the direction of the centre of your screen. In fact the direction returned by eyeDirection is avatar's head direction relative to the torso (minus ambient head animation factor). Play with the script in example 1 to find out limitations. If you need centre of screen direction, use positionCameraToWorld instead.