vectorCrossProduct
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Description
- Description:
- Cross product of two 3D vectors.
In layman's terms, if you have a polygon (surface) defined by 3 points, you can find a normal to it (just like terrain surfaceNormal). To invert direction of the normal, swap arguments around. - Groups:
- Uncategorised
Syntax
- Syntax:
- vectorCrossProduct [vector1,vector2]
- Parameters:
- [vector1,vector2]: Array
- vector1: [x, y, z] Array
- vector2: [x, y, z] Array
- Return Value:
- Array - vector: [x, y, z]
Examples
- Example 1:
_vector = vectorCrossProduct [[1,1,1],[0,0,2]];
- Example 2:
_vectorUp = vectorCrossProduct [[0,1,0],[-1,0,0]]; //[0,-0,1]
Additional Information
- See also:
- vectorAddvectorDiffvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp
Notes
-
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