hint
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Description
- Description:
- Outputs a multi-line hint message in the left upper corner of the screen (in the right upper corner in Arma). This version of hint is supposed to play a sound when hint is shown, but this varies between games and versions. Use hintSilent for soundless hint. The effect of this command is local, i.e. the hint will only show on the computer command was executed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- hint text
- Parameters:
- text: String or Structured Text - the message to write on the screen may consist of any characters. \n indicates a line break.
- Return Value:
- Nothing
Examples
- Example 1:
hint "Press W to move forward. \nPress S to move backwards."
outputs the following message:
Press W to move forward. Press S to move backwards.
Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- ArmAtec
-
Hint can be used with formatting like this:
hint format ["Hello %1",player ]
- pyro05x
- To remove the hint box from the screen, pass a null string ("") to the command.
hint ""
- Worldeater
- hint happily accepts structured text:
_starL = "<img image='\ca\ui\data\debr_star.paa' align='left'/>"; _starL = _starL + _starL + _starL; _starR = "<img image='\ca\ui\data\debr_star.paa' align='right'/>"; _starR = _starR + _starR + _starR; _title = "<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>TITLE</t>
(Tested with 1.14, 1.15 beta and 1.16 beta)
"; _text = "Bla bla bla bla bla..."; hint parseText (_starL + _starR + _title + _text);
Bottom Section
- Posted on October 20, 2014 - 19:27 (UTC)
- DreadedEntity
-
Be careful when using hints to visualize the effects of commands using the Debug Console. Hint can accept an undefined variable and neither the error nor the hint is shown, the command simply fails. Also notice how the hint command should be "hint str _o;"
for "_i" from 0 to 50 do { hint _o; };
tested in A3 1.32.127785
In a script, an "undefined variable" error will be shown as expected.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Interaction