a = b
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Description
- Description:
- Assigns the result of expression b to variable a.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- Operators
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on December 15, 2006 - 05:27
- Kronzky
- A conditional assignment can be done via the following syntax:
_msg = if (alive player) then {"you're alive"} else {"you're dead"}
- Posted on June 22, 2009 - 16:27
- Alef
- It's possible to assign to numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use.
0 = [player] execVM "myScript.sqf"
Bottom Section
- Posted on October 3, 2014 - 18:38 (UTC)
- MulleDK13
-
The assign operator is the only operator that isn't really an operator. It is a special construct.
Take for example, the expression "hello + 5". Assuming hello contained the value 10, "hello" would evaluate to 10, and "10 + 5" would finally evaluate to "15".
Which is why the assignment operator wouldn't work as a regular operator. Take for example, the expression "hello = 10". If the assignment operator was a regular operator, "hello" would first evaluate to nil and finally "nil = 10" wouldn't make a whole lot of sense.
To work as a regular operator, its syntax would have had to be:
"hello" = 5;
Just like any other operator requiring a reference to a variable rather than the variable's value (Eg. isNil).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables