showHUD
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Description
- Description:
- Enable / disable showing of HUD. Defines visibility of weapon crosshair and any informational tags that appear when pointing the weapon at an object as well as availability of the default action menu. Unfortunately, it also hides icons drawn with drawIcon3D.
Appearance of HUD can also be controlled with showHUD param in description.ext. NOTE: As of Arma 3 v1.49.131879 there is a showHUD[] array param, that is identical in format to the extended showHUD command. When showHUD[] array param is present in description.ext, it will disable showHUD command entirely, allowing mission makers to permanently alter visibility of some HUD elements. - Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- showHUD [hud, info, radar, compass, direction, menu, group, cursors] (Since Arma 3 v1.49.131879)
- Parameters:
- [hud, info, radar, compass, direction, menu, group, cursors]: Array
- hud: Boolean - show scripted HUD (same as normal showHUD true/false)
- info: Boolean - show vehicle + soldier info
- radar: Boolean - show vehicle radar
- compass: Boolean - show vehicle compass
- direction: Boolean - show tank direction indicator
- menu: Boolean - show commanding menu
- group: Boolean - show group info bar
- cursors: Boolean - show HUD weapon cursors (connected with scripted HUD)
- Return Value:
- Nothing
Examples
- Example 1:
showHUD false;
- Example 2:
- Hide vehicle radar and compass:
showHUD [true,true,false,false,true,true,true,true];
- Example 3:
- Check if HUD visibility is hardcoded in mission config and showHUD command is overriden:
_disabledShowHUD = isArray (missionConfigFile >> "showHUD");
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
- Posted on August 17, 2015 - 17:08 (UTC)
- Killzone Kid
- Last param, "cursors" controls visibility of the action menu as well as weapon cursors. However if 1st param "hud" hides and disables action menu, last param "cursors" only hides it. So you get invisible action menu that is fully operational. inGameUISetEventHandler will still fire on interaction, giving the information about selected item on the action menu even if you cannot see it. Unfortunately it also hides icons drawn with drawIcon3D.