animateDoor

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Description

Description:
Animates a door on a vehicle. Animation is defined in config file in CfgVehicles -> AnimationSources. Wanted animation phase is set with phase param. This command works only on sources defined as "door". Door_L in the example below can be animated with animateDoor but not CargoRamp_Open: heli animateDoor ["Door_L", 1];
class AnimationSources
{
	class CargoRamp_Open
	{
		source = "user";
		animPeriod = 5;
		initPhase = 0;
	};
	class Door_L
	{
		source = "door";
		animPeriod = 1.6;
	};
};
To animate doors defined as "user" source, use animate command, or even better, animateSource (recommended). Sources marked "hit" can be animated with setHitPointDamage command applied to the name contained in hitpoint property. For availability of animation sources and their type see: createVehicle/vehicles
Groups:
Uncategorised

Syntax

Syntax:
object animateDoor [doorname, phase, now]
Parameters:
object: Object
[doorname, phase, now]: Array
doorname: String
phase: Number
now: Boolean (When true and phase is either 0 or 1, door will change phase instantaneously)
Return Value:
Nothing

Examples

Example 1:
heli animateDoor ["doors1", 1, false];
Example 2:
Open left front door on Ifrit instantly:ifrit animateDoor ["Door_LF", 1, true];

Additional Information

See also:
doorPhaseanimateanimationPhasesetFaceAnimation

Notes

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Notes

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