magazinesAmmo
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Description
- Description:
- Returns array of arrays of all vehicle's magazines and their ammo count (also works on supply boxes). When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use magazinesAmmoFull to return all magazines.
Output format:
[[magazine1],[magazine2],[magazine3]...[magazineN]]
Magazine format:
0: Magazine class name
1: Magazine current ammo count - Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- magazinesAmmo vehicle
- Parameters:
- vehicle: Object - unit or vehicle or container. When transport is supplied, the command returns vehicle's magazines not the cargo. When container is supplied, the command behaves identically to magazinesAmmoCargo
- Return Value:
- Array
Alternative Syntax
- Syntax:
- magazinesAmmo [vehicle, includeEmpty] (Since Arma 3 v1.99.146475)
- Parameters:
- [vehicle, includeEmpty]: Array
- vehicle: Object - unit or vehicle.
- includeEmpty (Optional): Boolean - true to include empty magazines. Default: false
- Return Value:
- Array
Examples
- Example 1:
_magazinesAmmo = magazinesAmmo player; /* [ ["30Rnd_65x39_caseless_mag",30], ["30Rnd_65x39_caseless_mag",30], ["16Rnd_9x21_Mag",16], ["SmokeShellGreen",1], ["Chemlight_green",1], ["HandGrenade",1] ] */
- Example 2:
_magazinesAmmo = magazinesAmmo Mi_48; /* [ ["250Rnd_30mm_APDS_shells",250], ["250Rnd_30mm_HE_shells",250], ["8Rnd_LG_scalpel",8], ["38Rnd_80mm_rockets",38] ] */
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on December 20, 2014 - 14:41 (UTC)
- Actium
-
When used on vehicles this will only return all magazines associated with a single turretPath (which one depends on the actual armament of the vehicle, usually the first armed turretPath or alternatively turretPath [-1]).
If you want to get all turrets' magazines, use allTurrets and magazinesTurret. --Actium (talk) 15:41, 20 December 2014 (CET)