BIS_fnc_call

From Bohemia Interactive Community
Revision as of 22:39, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Execute given code with or without parameter.
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
[params, code] call BIS_fnc_call;
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Anything

Alternative Syntax

Syntax:
code call BIS_fnc_call;
Parameters:
code: Code
Return Value:
Anything

Examples

Example 1:
Show a message for the current player. [["Hello"], {hint (_this select 0);}] call BIS_fnc_call;
Example 2:
Alternative syntax { hint "Hello"; } call BIS_fnc_call;

Additional Information

See also:
BIS_fnc_spawnBIS_fnc_execVMBIS_fnc_execFSMBIS_fnc_execRemote

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on November 30, 2014 - 02:22 (UTC)
Strangepete
As of writing (ver. 1.37) BIS_fnc_call is only a wrapper for BIS_fnc_spawn. Both functions use call to execute the code.