Eden Editor: Toolbar
Jump to navigation
Jump to search
The Toolbar is displayed at the top of the Workspace. It provided quick access to commonly used actions and tools.
Toolbar Buttons
Icon | Description |
---|---|
Open a dialog to create a new scenario | |
Open a dialog to choose a scenario to open | |
Save the current scenario. If it hasn't been saved yet, open a dialog to save the scenario with specific name. | |
Open Workshop Scenario Management window, from which you can publish the scenario to the Steam Workshop. Only scenario which is already saved can be published. | |
Undo the last completed action. | |
Redo the last undone action. | |
Toggle the transformation widget off. | |
Toggle the translation widget. | |
Toggle the rotation widget. | |
Toggle the area scaling widget. | |
Toggle the Area Widget. | |
Toggle between global and local coordinate space for the transformation widget.
| |
Toggle between translation parallel to the surface level and parallel to the sea level.
| |
Toggle ground snapping. When on, entity will be snapped to the ground surface when it gets near it during translation editing. | |
Toggle or set the translation grid. | |
Toggle or set the rotation grid. | |
Toggle or set the area scaling grid. | |
Open scenario attributes dialog. | |
Toggle between Scene (3D) and Map (2D) view. | |
Toggle flashlight. At night, it will light up the immediate surroundings of the camera. | |
Toggle vision mode.
| |
Select the scenario phase. | |
Open tutorial dialog. You can pick from various courses which will guide you through basic Editor features. |