BIS fnc dynamicText
{{RV|type=function
|game1= arma2oa |version1= 1.50
|game2= tkoh |version2= 1.00
|game3= arma3 |version3= 0.50
|gr1= GUI
|eff= local
|descr= Shows dynamic opening credits or any type of text.
|s1= [text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn BIS_fnc_dynamicText
|p1= text: String - text to display
|p2= x: Number or [[Array - (Optional, default -1)
|p3= y: Number - (Optional, default -1) Y coordinates
|p4= duration: Number - (Optional, default 4) display duration
|p5= fadeInTime: Number - (Optional, default 1) fade-in time
|p6= deltaY: Number - (Optional, default 0) Y position delta:
- = 0: Text will not move
- > 0: Text will move down
- < 0: Text will move up
duration and the absolute deltaY value will influence the movement speed.
|p7= rscLayer: Number - resource layer
|r1= Nothing
|x1= ["<t color='#ff0000' size='.8'>Warning!<br />Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn BIS_fnc_dynamicText;
|exec= spawn
|seealso= BIS_fnc_infoText, BIS_fnc_textTiles, BIS_fnc_typeText, BIS_fnc_typeText2, BIS_fnc_EXP_camp_SITREP }}