getMissionLayerEntities
Jump to navigation
Jump to search
Description
- Description:
- Returns all entities within specific Eden Editor layer and sub-layers. To be used when the scenario is running, not in the editor workspace. Useful for disabling / enabling whole parts of the scenario which you add to specific layer while editing.
- Groups:
- Eden EditorMission Information
Syntax
- Syntax:
- getMissionLayerEntities layerName
- Parameters:
- layerName: String - Layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used
- Return Value:
- Array in format [[objects], [markers]]
Alternative Syntax
- Syntax:
- getMissionLayerEntities layerID
- Parameters:
- layerID: Number - Layer ID in the editor
- Return Value:
- Array in format [[objects], [markers]]
Examples
- Example 1:
_base = getMissionLayerEntities "Base";
- Example 2:
waitUntil {(player distance _someObject) > 800}; { deleteVehicle _x; } forEach ((getMissionLayerEntities "Simple Objects") select 0); // Deletes all objects within that layer after the player is over 800m away from _someObject
- Example 3:
_layer1337Entities = getMissionLayerEntities 1337;
Additional Information
- See also:
- get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 26, 2016 - 15:27 (UTC)
- R3vo
- After an object was deleted from a layer, getMissionLayerEntities will return <NULL-object> for the deleted object.