drawEllipse

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Revision as of 22:36, 7 August 2021 by Lou Montana (talk | contribs) (Text replacement - " |r1=[[" to " |r1= [[")
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Hover & click on the images for description

Description

Description:
Draws an ellipse on the map. Just like with marker or trigger area, negative a and b will result in hexagon.
Groups:
GUI Control - Map

Syntax

Syntax:
map drawEllipse [c, a, b, angle, color, fill]
Parameters:
map: Control
[c, a, b, angle, color, fill]: Array
c: Array or Object - center of ellipse in format Position2D, Position3D or Object
a: Number - horizontal(x) radius
b: Number - vertical(y) radius
angle: Number - angle of rotation in degrees
color: Array - line color in format [r,g,b,a]
fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
Return Value:
Nothing

drawEllipse.jpg

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawEllipse [ player, 10, 10, 0, [1, 0, 0, 1], "" ]; _this select 0 drawEllipse [ player, -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)" ]; _this select 0 drawEllipse [ player, -10, -10, 90, [0, 0, 1, 1], "" ]; }];

Additional Information

See also:
drawArrowdrawIcondrawLinedrawRectangledrawPolygondrawTriangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 7, 2015 - 21:28 (UTC)
Waffle SS.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.