units
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Description
- Description:
- Returns an array with all the units in the group or group of the unit.
Since Arma 3 v2.02 the command can also return all units belonging to a certain side. - Groups:
- GroupsObject Detection
Syntax
- Syntax:
- units type
- Parameters:
- type: Group, Object or (since Arma 3 v2.02) Side
- Return Value:
- Array of Objects - If type is a destroyed object, an empty array is returned
Examples
- Example 1:
_myUnitCount = count units player;
- Example 2:
_isInMyGroup = _soldier1 in units player;
- Example 3:
_unitsEast = units opfor;
- Example 4:
// Both methods are the same, the latter is preferred units group player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8] units player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8]
Additional Information
- See also:
- group allGroups allUnits playableUnits switchableUnits vehicles
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 24, 2009
- Kronzky
- The returned array on MP clients is not updated when team members die (only when they are deleted). (Tested on VBS2)
- Posted on July 3, 2020 - 03:36 (UTC)
- Ilias38rus
- Seem to always return a list with the same order as the squad menu of the leader.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Command Group: Object Detection