BIS_fnc_codePerformance
Jump to navigation
Jump to search
Description
- Description:
- Measures how much time it takes to execute given expression. Results may vary based on overall performance; use this function to compare alternative scripting approaches rather than to measure specific values. In Arma 3, window with results is opened afterwards. NOTE: For best results restart your client before conducting tests. This function uses diag_tickTime which loses its precision the longer the client runs from restart.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [expression,(cycles)] call BIS_fnc_codePerformance;
- Parameters:
- expression: String - tested expression
- Any (Optional): Param(s) - passed into code (default: [])
- cycles (Optional): Number - Number of cycles (default: 10000)
- Return Value:
- Nothing
Examples
- Example 1:
testArray = []; ["testArray = testArray + [1];"] call BIS_fnc_codePerformance; testArray = []; ["testArray set [count testArray,1];"] call BIS_fnc_codePerformance;
Compare two methods of adding elements into array
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 31, 2014 - 11:09
- ffur2007slx2_5
-
(Environment: ArmA3 ver 1.14) Please always take advantage of the second and third parameters when running code on BIS_fnc_CodePerformance! It will be critical if parameters weren’t separated especially when reserved variables looped! E.g.
['for "_i" from 0 to 2 do {[{a = _this}] spawn {private "_code"; _code = [_this,0,{},[{}]] call bis_fnc_param;
//There will be a great latency until GUI being displayed, never do like that, on the contrary, we should:
{_x call _code; } forEach AllUnits;};};'] call bis_fnc_codeperformance;['{private "_code"; _code = [_this,0,{},[{}]] call bis_fnc_param; {_x call _code;} forEach AllUnits;}',[{a = _this}],3] call bis_fnc_codeperformance;
//Separated all three parameters won’t have any problem.