animationState
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Description
- Description:
- Return the name of a unit's current primary animation.
- Multiplayer:
- When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_state = animationState player;
Additional Information
- See also:
- BIS_fnc_ambientAnimGetParams
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on August 22, 2014 - 23:30
- ffur2007slx2_5
- (A3 1.26) To sort animation state by keyword, use BIS_fnc_ambientAnimGetParams
("KNEEL" call BIS_fnc_ambientAnimGetParams) select 0; //return: ["amovpknlmstpslowwrfldnon"…]
Useful keywords are: "STAND", "WATCH", "GUARD", "LISTEN_BRIEFING", "LEAN_ON_TABLE", "LEAN", "SIT_AT_TABLE", "KNEEL", "PRONE_INJURED", "BRIEFING" ect.