BIS_fnc_garage
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Description
- Description:
- Splendid Virtual Arsenal Garage
Modes:- "Open" - Open the Arsenal
- 0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false)
- "Open" - Open the Arsenal
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [mode,params] call BIS_fnc_garage
- Parameters:
- [mode,params]: Array
- mode: String
- params: Any
- Return Value:
- Nothing
Examples
- Example 1:
["Open",true] call BIS_fnc_garage;
- Example 2:
this addAction ["Open Garage",{ //Create a position 30 meters infront of the player _pos = [ player, 30, getDir player ] call BIS_fnc_relPos; //Create empty helipad at the position and save it in the global variable BIS_fnc_garage_center BIS_fnc_garage_center = createVehicle [ "Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE" ]; [ "Open", true ] call BIS_fnc_garage; }];
- Example 3:
this addAction ["Open Garage",{ //Create a position 30 meters infront of the player _pos = [ player, 30, getDir player ] call BIS_fnc_relPos; //Create empty helipad at the position _vehicle = createVehicle [ "Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE" ]; //Pass created vehicle to function for use as position ["Open",[ true, _vehicle ]] call BIS_fnc_garage; }];
Additional Information
- See also:
- Arsenal
Notes
-
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