BIS_fnc_exportEditorPreviews

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Revision as of 01:22, 5 June 2016 by Pennyworth (talk | contribs) (Created page for BIS_fnc_exportEditorPreview with examples from https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Asset_Previews)
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Description

Description:
/*

	Description:
	Export list of objects for Community Wiki
	http://community.bistudio.com/wiki/Category:Arma_3:_Assets

	Parameter(s):
		0: NUMBER - duration in seconds for which an objects remains on the screen before its screen is captured (default: 1 s)
		1: STRING:
			"vehicles" - only characters and vehicles will be used
			"props" - only props will be used
			"all" (default) - all objects will be used
		2: ARRAY of SIDEs - list of sides. Only objects of these sides will be used  (default: all sides)
		3: ARRAY of STRINGs - list of CfgMods classes. Only objects belonging to these mods will be used (default: all mods)
		3: ARRAY of STRINGs - list of CfgPatches classes. Only objects belonging to these addons will be used (default: all addons)

	Returns:
	Nothing
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
All objects: 0 = [] spawn BIS_fnc_exportEditorPreviews;
Example 2:
All characters and vehicles. Capturing delay will be 0.5 seconds: 0 = [0.5,"vehicles"] spawn BIS_fnc_exportEditorPreviews;
Example 3:
BLUFOR characters and vehicles: 0 = [nil,"vehicles",[west]] spawn BIS_fnc_exportEditorPreviews;
Example 4:
Props in Karts DLC: 0 = [nil,"props",[],["kart"]] spawn BIS_fnc_exportEditorPreviews;
Example 5:
All objects in specified addons: 0 = [nil,"all",[],[],["A3_Armor_F_Slammer","A3_Air_F_Heli_Heli_Transport_03"]] spawn BIS_fnc_exportEditorPreviews;
Example 6:
BLUFOR characters and vehicles in Marksmen DLC: 0 = [nil,"vehicles",[west],["mark"]] spawn BIS_fnc_exportEditorPreviews;

Additional Information

See also:
screenshot

Notes

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Notes

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