BIS_fnc_initInspectable

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Revision as of 22:55, 19 April 2018 by Lou Montana (talk | contribs) (Page filling)
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Description

Description:
Initialize inspectable object: add "Inspect" action to the object. When a player activates it, full-screen detail of the objects is shown.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[inspectable, textureInfos, fullScreenText, soundName] call BIS_fnc_initInspectable
Parameters:
inspectable: Object - object on which the action is added
textureInfos: can be one of the following:
  • String - texture path
  • Array - [texture, index, aspectRatio]:
    • texture: String - (Optional, default 0) index on which the texture will be mapped on the object using setObjectTexture. Use -1 to ignore.
    • index: Number - (Optional, default -1) aspect ratio. 0.5 means width will be 0.5 of the height. -1 means texture default.
  • Bool - true show the full-screen preview instantly (following params are ignored)
fullScreenText: String - text to be shown after clicking on READ button. Ideally localized.
soundName: String - sound played when entering full-screen preview. Sould be defined in CfgSounds.
Return Value:
Nothing

Examples

Example 1:
[myLeaflet, "#(argb,8,8,3)color(1,0,1,1)", "This is some Magic Pink"] call BIS_fnc_initInspectable; // Initialize
Example 2:
[myLeaflet, true] call BIS_fnc_initLeaflet; // Show preview instantly

Additional Information

See also:
BIS_fnc_holdActionAddBIS_fnc_holdActionRemove

Notes

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Notes

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