Notification – Arma 3

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Revision as of 00:27, 30 December 2020 by Lou Montana (talk | contribs) (Lou Montana moved page Arma 3 Notification to Arma 3: Notification: Text replacement - "^Arma 3 " to "Arma 3: ")
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Notification preview

In Arma 3, you can show mission or system notification using BIS_fnc_showNotification function.

["TaskSucceeded", ["Disable the nuke"]] call BIS_fnc_showNotification;
["ScoreAdded", ["Disabled the nuke without triggering an alarm.", 5]] call BIS_fnc_showNotification;

Instead of defining every single param over and over again in multiple missions, you can simply point to a template defined in CfgNotifications class either in mission / campaign Description.ext or in global config.cpp.

You can send additional arguments into the template, where they are applied to title, icon or description using the format command.

class CfgNotifications
{
	class Default
	{
		title = "";				// Title displayed as text on black background. Filled by arguments.
		iconPicture = "";		// Small icon displayed in left part. Colored by "color", filled by arguments.
		iconText = "";			// Short text displayed over the icon. Colored by "color", filled by arguments.
		description = "";		// Brief description displayed as structured text. Colored by "color", filled by arguments.
		color[] = {1,1,1,1};	// Icon and text color
		duration = 5;			// How many seconds will the notification be displayed
		priority = 0;			// Priority; higher number = more important; tasks in queue are selected by priority
		difficulty[] = {};		// Required difficulty settings. All listed difficulties has to be enabled
	};

	// Example 1
	class TaskAssigned
	{
		title = "TASK ASSIGNED";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
		description = "%1";
		priority = 7;
	};

	// Example 2
	class ScoreAdded
	{
		title = "Score bonus";
		iconText = "+%2";
		description = "%1";
		color[] = {0.5,1,1,1};
		priority = 0;
		difficulty[] = {"netStats"};
	};
};