From Bohemia Interactive Community
					 
					
					
					
					
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Description
- Description:
 
- Description needed
 
- Groups:
 
- Radio and ChatCustom Radio and Chat
 
Syntax
- Syntax:
 
- Syntax needed
 - Parameters:
 
- color: Array - RGBA color values
 
- label: String - label
 
- callSign: String - call sign
 
- units: Array - list of units in the channel
 
- sentenceType (Optional): Boolean (Default: true) 
 - Return Value:
 
- Return value needed
 
Examples
- Example 1:
 _channelID= radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2]];- Example 2:
 _channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2], false];
- Example 3:
 - Create custom channel and add all players to it, present and JIP:
if (isServer) then
{
	private _channelName = "Q-dance Radio";
	private _channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], _channelName, "%UNIT_NAME", []];
	if (_channelID == 0) exitWith {diag_log format ["Custom channel '%1' creation failed!", _channelName]};
	[_channelID, {_this radioChannelAdd [player]}] remoteExec ["call", [0, -2] select isDedicated, _channelName];
}; 
Additional Information
- See also:
 
- See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
 
 
- Posted on January 21, 2016 - 13:30 (UTC)
 
- Killzone Kid
 
- 
Make sure you add all units you intend to speak or receive messages on created custom channel to the channel.
 
- Posted on October 12, 2017 - 12:27 (UTC)
 
- Demellion
 
- 
WARNING: Be aware that created channels order and count are different between server and client. Example 3 shown that server-side channel ID is actually 4, while client currentChannel on the same channel results in 9.
Behaviour is yet unknown for me.