ctrlMapCursor
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Description
- Description:
- Description needed
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- Syntax needed
- Parameters:
- control: Control - Map control
- defaultCursor: String - Cursor class name
- newCursor: String - Cursor class name
- Return Value:
- Return value needed
Examples
- Example 1:
_map ctrlMapCursor ["Track", "Arrow"];
- Example 2:
uiNamespace setVariable ["_map",findDisplay 12 displayCtrl 51]; (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"];
- Example 3:
findDisplay 12 displayCtrl 51 ctrlMapCursor ["Scroll", "Wait"];
- Example 4:
- Cycle through all available cursors over custom map:
0 = [] spawn { disableSerialization; _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; _map ctrlSetPosition [0,0,1,1]; _map ctrlCommit 0; { _map ctrlMapCursor ["", configName _x]; //<-- the actual usage hint format ["Current cursor: %1", configName _x]; sleep 1; } forEach ("true" configClasses (configFile >> "CfgWrapperUI" >> "Cursors")); };
Additional Information
- See also:
- setMousePositiongetMousePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 8, 2016 - 22:43 (UTC)
- Bull A
-
When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem:
_control ctrlAddEventHandler ["MouseMoving",{ _this params [ ["_mapCtrl",controlNull,[[[controlNull]]]], ["_xPos",-1,[0]], ["_yPos",-1,[0]], ["_mouseIn",false,[[[true]]]] ]; if (_mouseIn) then { // Mouse is in control area _mapCtrl ctrlMapCursor ["","Track"]; } else { // Mouse is out of control area, goes back to arrow _mapCtrl ctrlMapCursor ["","Arrow"]; }; }];