allLODs
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Description
- Description:
- Returns the list of object or model LODs.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- allLODs objectOrModel
- Parameters:
- objectOrModel: Object - object or String - model path
- Return Value:
- Array - List of all model LODs in the following format: [LODindex, LODname, LODresolution, countNamedSelections], where:
- LODindex - direct index of the LOD for fast access
- LODname - LOD description name for LOD identification
- LODresolution - the actual LOD resolution, could be used to select LOD in selectionNames and selectionPosition
- countNamedSelections - number of named selections in this LOD, could be returned with selectionNames command
Examples
- Example 1:
allLODs player; // [[0,"1",1,91],[1,"2",2,91],[2,"3",3,84],[3,"4",4,43],[4,"5",5,34],[5,"VIEW_PILOT",1100,89],[6,"shadow(0)",10000,80],[7,"shadow(10)",10010,33],[8,"geometry",1e+013,42],[9,"memory",1e+015,55],[10,"landContact",2e+015,0],[11,"hitpoints",5e+015,33],[12,"geometryView",6e+015,19],[13,"geometryFire",7e+015,57],[14,"shadow(1000)",11000,80],[15,"shadow(1010)",11010,33]]
- Example 2:
allLODs getText (configFile >> "CfgWeapons" >> "arifle_MX_F" >> "model"); // [[0,"1",1,17],[1,"2",2,17],[2,"3",3,16],[3,"4",4,14],[4,"5",5,12],[5,"6",6,9],[6,"VIEW_PILOT",1100,16],[7,"shadow(0)",10000,2],[8,"shadow(10)",10010,0],[9,"geometry",1e+013,0],[10,"geometrySimple",2e+013,0],[11,"memory",1e+015,13],[12,"geometryView",6e+015,2],[13,"shadow(1000)",11000,2],[14,"shadow(1010)",11010,0]]
Additional Information
- See also:
- createSimpleObjecthideSelectionselectionNamesselectionPositionnamedPropertiesanimationNamesLOD resolutions
Notes
-
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