camPreload

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Revision as of 19:54, 10 June 2021 by Lou Montana (talk | contribs) (Text replacement - " " to " ")
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Description

Description:
Description needed
Groups:
Camera Control

Syntax

Syntax:
Syntax needed
Parameters:
camera: Object
timeout: Number
Return Value:
Return value needed

Examples

Example 1:
_camera camPreload 5
Example 2:
Preload camera around player to avoid stuttering on optics zooming: [] spawn { _cam = "camera" camCreate (player selectionPosition "camera"); for "_i" from 0 to 359 do { _cam setDir _i; _cam camPrepareFov 0.25; _cam camPreload 0; waitUntil { camPreloaded _cam }; }; camDestroy _cam; };

Additional Information

See also:
camPreloadedpreloadCamera

Notes

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