BIS_fnc_kbTellLocal

From Bohemia Interactive Community
Revision as of 23:58, 13 June 2021 by Lou Montana (talk | contribs) (Text replacement - "\| *tkoh * * *\| *([0-1]\.[0-9]{2}) * " to "|game1= tkoh |version1= $1 ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Play given sentence, disable radio and/or lower sounds. Will use BIS_fnc_showSubtitle for better effects if channel is DIRECT or VEHICLE.
This function is intended to be used by BIS_fnc_kbTell only.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
[mode, parameters] call BIS_fnc_kbTellLocal
Parameters:
mode: String - can be either "sentence", "conversationStart" or "conversationEnd"
parameters: Array - depends on the mode:
  • "sentence": same parameters as kbTell (receiver, topicName etc.)
  • "conversationStart": [volumeCoef, disableRadio]
    • volumeCoef: Number - a volume multiplier to reduce other sounds but the chat (0.1 = environment volume set to 10%)
    • disableRadio: Boolean - should the radio chat be disabled
  • "conversationEnd": [volumeCoefUsedInStart, disableRadioUsedInStart]
    • volumeCoefUsedInStart: Number - a volume multiplier, shouldn't be used - if < 0 or >= 1, the volume won't be restored
    • disableRadioUsedInStart: Boolean - has the radio chat been disabled and should be restored
Return Value:
Nothing

Examples

Example 1:
["sentence", [player, [BIS_HQ, "myTopic", "playerSentence1"]]] call BIS_fnc_kbTellLocal;
Example 2:
["conversationStart", [0.5, true]] call BIS_fnc_kbTellLocal;
Example 3:
["conversationEnd", [0.5, true]] call BIS_fnc_kbTellLocal;

Additional Information

See also:
ConversationskbTellBIS_fnc_kbCanSpeakBIS_fnc_kbCreateDummyBIS_fnc_kbIsSpeakingBIS_fnc_kbMenuBIS_fnc_kbPriorityBIS_fnc_kbSentenceBIS_fnc_kbSkipBIS_fnc_kbTellBIS_fnc_kbTopicConfig

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note