boundingBoxReal
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Description
- Description:
- Returns a raw bounding box of given object in model coordinates space. This command is similar to boundingBox but gives more precise measurements.
1.92 An alternative syntax was introduced allowing to specify clipping type to be used, which in some cases could make bounding boxes even more precise. The output of both syntaxes was also extended to include bounding sphere diameter, identical to half of sizeOf return value. - Groups:
- Object Manipulation
Syntax
- Syntax:
- boundingBoxReal object
- Parameters:
- object: Object
- Return Value:
- Array - the extreme points of the model in format PositionRelative, as well as bounding box sphere diameter, to format [[xmin, ymin, zmin],[xmax, ymax, zmax], boundingSphereDiameter].
Alternative Syntax
- Syntax:
- clippingType boundingBoxReal object 1.92
- Parameters:
- clippingType: Number - can be one of:
- 0 - ClipVisual (could significantly reduce the size of bounding boxes on buildings)
- 1 - ClipShadow
- 2 - ClipGeometry
- 3 - ClipGeneral (same type that is used in main syntax)
- object: Object
- Return Value:
- Array - the extreme points of the model in format PositionRelative, as well as bounding box sphere diameter, to format [[xmin, ymin, zmin],[xmax, ymax, zmax], boundingSphereDiameter].
Examples
- Example 1:
_bbr = boundingBoxReal vehicle player; _p1 = _bbr select 0; _p2 = _bbr select 1; _maxWidth = abs ((_p2 select 0) - (_p1 select 0)); _maxLength = abs ((_p2 select 1) - (_p1 select 1)); _maxHeight = abs ((_p2 select 2) - (_p1 select 2));
- Example 2:
hint str (0 boundingBoxReal cursorObject);
Additional Information
- See also:
- boundingBoxsizeOfboundingCenter
Notes
-
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